Producer & Designer
Having taken a simple game engineering class during my time with the EAE at the U of U, this was my first attempt at engineering an actual game. This was done in an effort to better understand and work with the engineers on my other projects. The game was made using Flat Red Ball and Visual Studio 2010. All Music courtesy of OCRemix.com. All art courtesy of the internet.
The goal was to make a simple RPG game in which the player walks into enemies, loses health, gains XP, and basically to make it as “juicy” as possible, while not over scoping or going past the short time frame I had given myself to create it.
Project Duration: 2 1/2 Weeks
Engine: Flat Red Ball (C#)
• Lead Engineer: Coded everything in the game
• Lead Design: Designed everything in the game