This has been an analysis long in the making... I've mentioned before that I never analyze a game unless I've beaten it. Well, it took me just over two years to beat this behemoth. I started playing December 25th, 2019. I beat the game December 31, 2021. This was without question my greatest gaming accomplishment ever. Forget being the best at mashing buttons, this game pushed … [Read more...]
Luigi’s Mansion 3 – I Ain’t Afraid of No Ghost!
It's October once more, and you know what that means! Yet another Halloween-esque game analysis (as I don't really go for horror games, I'm admittedly starting to run out of these, but not this year, at least)! A couple years ago, I analyzed the first Luigi's Mansion. A good game that has not aged terribly well. Luigi's Mansion 3 (LM3) is a drastic improvement over that … [Read more...]
The World Ends with You: Final Remix – Lost in Translation
I've said it before, and I will say it again (likely many, many more times), the Nintendo DS was a haven and a gold mine for weird, experimental, and straight up bizarre games. And The World Ends with You was absolutely no exception. Sadly, for most bizarre, experimental games, their lives began and ended with the Nintendo DS (or, if they were lucky, the Nintendo 3DS). Few have … [Read more...]
Fire Emblem: Three Houses – When Innovation and Juice Get In the Way of Gameplay
I've always enjoyed the Fire Emblem series. Like many, I was fascinated by Marth and Roy when they were introduced in Super Smash Bros. Melee. I wanted very much to know who these mysterious characters were, and what Japanese exclusive series they came from. When Fire Emblem came to the West in the form of Fire Emblem (GBA) I was instantly hooked. And the series just kept … [Read more...]
Cadence of Hyrule: Crypt of the Necrodancer Featuring the Legend of Zelda – A Most Ridiculous Title for a Most Ridiculous Game
Let's get this right out of the way, first thing. I hate roguelike games. I just do. I absolutely despise everything about them. From the incredibly lazy level design of using procedurally and randomly generated levels, to the insta/perma-death conditions set in so many games of this genre. I absolutely and unequivocally hate roguelikes. I am also no fan of rhythm games. I … [Read more...]