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Matthew Jensen

Producer & Designer

Luigi’s Mansion 3 – I Ain’t Afraid of No Ghost!

October 16, 2020 By Matt Jensen

It's October once more, and you know what that means! Yet another Halloween-esque game analysis (as I don't really go for horror games, I'm admittedly starting to run out of these, but not this year, at least)! A couple years ago, I analyzed the first Luigi's Mansion. A good game that has not aged terribly well. Luigi's Mansion 3 (LM3) is a drastic improvement over that … [Read more...]

Luigi’s Mansion – This Old House

October 10, 2018 By Matt Jensen

Seeing as Halloween is fast approaching and since Nintendo is about to release a remake of the game, I figured now would be as good a time as any to pull out this old gem, and give it a good analysis. Note, this analysis pertains only to the original GCN version of the game. Many of my gripes about this version may well have been cleaned up for the New 3DS remake. I'm not sure, … [Read more...]

Marvel’s Spider-Man – Arkham Spider

September 12, 2018 By Matt Jensen

About a month before news first broke about Insomniac's new ambitious Spider-Man project, I was talking with a good friend about how awesome it would be if Marvel made their own version of the excellent Batman Arkham games, but with Spider-Man, because he'd be such a great fit for that style of gameplay. Lo and behold, a short time later, the world was introduced to this latest … [Read more...]

Uncharted 4: A Thief’s End – Going Out With A Bang

November 26, 2017 By Matt Jensen

I've always been a bit late to the party when it comes to the Uncharted games. When the very first one was released for PS3, I wasn't exactly eager to hop on the bandwagon and go buy it. But a friend lent me his copy. I played it for a while, but never finished it, because I was so thoroughly unimpressed. It had to have been one of the most boring video games I'd ever played. … [Read more...]

The Legend of Zelda: Breath of the Wild – Breathing New Life Into the Series

November 15, 2017 By Matt Jensen

I'm going to start this off by admitting that I never intended to do an analysis of The Legend of Zelda: Breath of the Wild (BotW). Something of such a massive scale was a little intimidating to write on, especially considering that it's been months since I finished the game, and my memory isn't exactly great. However, thanks to some pointless promotional DLC being added … [Read more...]

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